#include "style.h"


int sleep_alpha = 80;
int active_alpha = 160;

int sleep_alpha_deep = 140;
int active_alpha_deep = 200;

float sleep_color_ratio = 0.9;
float active_color_ratio = 0.9;

int light_alpha_start = 120;
int light_alpha_end = 0;

bool ShowRect = true;
bool ShowSide = false;
bool ShowLight = true;

int icon_shadow_alpha = 180;
int icon_shadow_blur_radius = 50;

int unit_shadow_alpha = 120;
int unit_shadow_blur_radius = 80;

int unit_radius = 30;
int position_animation_time = 100;

bool enable_background_transparent = true;
bool enable_background_blur = false;
bool enable_light_track = false;

bool enable_intime_repaint = false;

bool enable_image_fill=false;

int muilt_icon_default_type =1;
double scale_fix_ratio = 1.3;
bool enable_lnk_redirect = 1;
